Our second workshop was based on the making of ‘Fruit Ninja 2.0’. We had an enormous participation of around 150 people with a lot of participants hailing from the first year.
Using the Unity Game Engine, we helped the participants create their very own Fruit Ninja!
The engaging game mechanics and the lines of code that finally made it all work were one of the few aspects that added zeal to the four hour long workshop. The participants were introduced to the various stages of game development ranging from ideation, prototype formation, design and development to testing and bug fixes.